Nascar Heat 2 Daytona Setup

Nascar Heat 2 Daytona Setup 9,7/10 1479 reviews
11-02-2016, 01:16 PM #3
Rookie

OVR: 0
Re: Nascar Heat Evolution Adjustment Guide
Well being that no one feels like contributing, this is what I've been able to find.
Grill Tape synopsis:
Higher tape % will increase speeds, water/oil temps, loosen the car.
Lower tape % will decrease speeds, water/oil temps and tighten the car.
Tape causes aerodynamic changes that have very little affect at speeds less than 140 MPH.
Tire psi synopsis:
- To loosen the car - Increase PSI in tires: RF, RR, LR (Middle of corner out)
- Decrease PSI in tires: LF
- To tighten the car - Decrease PSI in tires: RF, RR, LR (Middle of corner out)
- Increase PSI in tires: LF
- To Loosen in the middle of the corner: Increase PSI in LR
- To tighten in the middle of the corner: Decrease PSI in LR
Lower PSI generally - runs hotter, Front tires creates a push, Rear tires
create a loose condition
Higher PSI generally - runs colder,
Increasing the split (more RR psi than LR) increases stagger, helping the car
to turn in the middle of a corner.
Increasing the split of the left & right side psi (more psi on the right)
increases the pull to the left.
Tire pressure allows us to fine tune the chassis.
Drastic pressures changes at various corners of the chassis could produce
less than desirable results. Keep an eye on tire temperatures.
Wedge synopsis:
Increasing wedge tightens the chassis.
Decreasing wedge loosens the chassis.

Here are some typical scenarios and things you can adjust to remedy them:
CAR IS LOOSE ENTERING CORNER
Too much stagger. - See Tire Pressure notes
Too much grill tape.
RF tire psi. too high.
RR tire psi. too high.
LF tire psi. too low.
Wedge too low.
Wedge too low.
RR psi. too high.
Front tire psi. too high.
LR tire psi. too low.
Right side track bar too high. (too much split on banked tracks)
Left side track bar too high, (Not enough split on flat tracks)
CAR IS LOOSE EXITING A CORNER
Too much stagger. - See Tire Pressure Notes
Wedge too low.
RR tire psi. too high.
LR tire psi. too low.
Too much grill tape.
Not enough grill tape.
RF tire psi. too low.
RR tire psi. too low.
LF tire psi. too high.
Wedge too high.
CAR IS TIGHT IN THE MIDDLE OF A CORNER
Wedge too high.
RR psi. too low.
Stagger too low. - See Tire Pressure Notes
Front tire psi. too low.
LR tire psi. too high.
Not enough stagger. - See Tire Pressure Notes
Wedge too high.
RR tire psi. too low.
LR tire psi. too high.
Not enough grill tape.
Rev.Maynard, Nyrican127 and beau21 like this.

So far, I've tried to avoid being one of 'those guys' firing complaints and nitpicks everywhere on here, as generally I've really enjoyed NASCAR Heat Evolution so far.But.My latest Career Mode race at Pocono has revealed an issue I've run into multiple times already, and look set to suffer again next time out at Michigan - TERRIBLE handling cars in Career Mode, and extreme difficulty in fixing/improving the setup.In almost every single career mode race so far, running the default Custom Race Setup has been better than making adjustments. Obviously that's fine when you have a good car, such as Martinsville or Kansas as I did, but when your car is atrocious it's a big problem, because what works in Single Race/Championship does something completely different in Career.Now, I appreciate it's supposed to be difficult and your car is supposed to be pretty bad to start off with, and I like that aspect. However, when a car is either a) wrecking loose, b) wall-slammingly tight, and/or c) pathetically slow off the corners and in the top end (and I've had races where my car has been a mix of all three of these), you should at least be able to adjust and tune the setup to make it at least comfortable to drive/improve the car a bit. But changes that should in theory have the desired affect (and indeed do in Single Race/Championship Season) 90% of the time make my car worse than ever, either by inexplicably exacerbating an issue I'm already having or causing it to flip 180 degrees the other way, even on minor adjustments.For e.g.: at Pocono, I decided to try a setup I found online that worked really well in Single Race. I slap it on my car, and head out onto the track, only to spin out by myself under the smallest application of either brakes or steering. Literally, just touching the steering wheel causes the car to slide uncontrollably into a 45-degree angle.

Aug 16, 2017  GameInformer has posted full details on Career mode for NASCAR Heat 2, which includes the addition of rivalries and momentum. Make sure to watch the new Developer Diary video while you’re there. The career mode starts in the truck series. As you go through your initial season you’ll get Hot Seat Race offers in the next. Plenty of experts have numbers you can plug in to get the best setup for games like NASCAR Heat 4 and F1 2019. But for a true, custom-fit setup that gets the most out of your car, only trial.

It was IMPOSSIBLE to drive.Is it a case of simply adjusting in a different way in Career Mode to the rest of the game? Or is this a genuine flaw? Because right now, it feels like the game decides whether you're going to be competitive in a given race or not, and there's not a damn thing you can do about it.

Nascar heat 4 daytona setup truck

Which makes Career Mode races into a lucky dip of either really fun competitive races or ones where you run around at the back trying not to cause a massive accident and counting down the laps until you can finish (normally in the wall or 30th) and move on to the next race.Don't want to be one of the negative guys, as I say I've enjoyed this career mode, however a combination of this and previously poor caution detection has crippled a few career mode races for me and making it a bit of a grind. See I really enjoyed the aspect of have a very bad car at the start of my career. Through the first 18 races I struggled to be in the top 30 in points. I would get really excited for top 25 finishes. The 2nd half of the season after a few upgrades. I could run competitively at 1.5 cookie cutter tracks as well as the short tracks.The biggest problem I have is that its really hard to race mid pack.

Cars run on rails. So if you bump them they can stay up to speed.

Hell I can bump the A.I. And they will be sideways with smoke coming of the tires and I still cant pass them. Then I'll get a slight bump from the A.I. And my car is out of control into the wall. With that said it makes restarts a complete mess. With the adaptive A.I. You're better off just letting the field pass you.

Then hang back half throttle and let the field spread out. Then hope it stays green and you can pick the field off once they spread out. Once they have spread out it can be a lot of fun and racing the A.I. Is a lot of fun. The restarts or any packs of racing ruin any fun though.The spotter is just awful. If he says I'm clear I just assume I'm 3 wide (that's usually the case).

So you can't rely on the spotter at all.The frame rates on the XBOX One struggle to keep up and it really has a hard time to load any shadows (the catch fence shadow/ wall detail trying to load is laughable). Lets not even go into how bad a job it does with smoke. I don't really understand why it has such a hard time. The games on the 360 had more detailed graphics with better frame rates then this game does with the XBOX One.I really really wish it kept track of your stats where you could look back at past seasons. Know your career total/each season total wins, top 5's laps lead etc.

Also, know your stats at each track.As always the career could use more purpose for the money like buying parts, pit crew etc. So no mater what year you're in throughout your career there is a reason to make money. The more in-depth the better for career.EDIT:Overall: Its not the worst NASCAR game (see NASCAR 11) but its not far off. It leaves a lot to be desired.

I feel as I've been pretty easy on the game since its their first one. I hope this is just a starting point and would like to see a more polished game and the problems worked out in the next series. Oh don't get me wrong, I love the aspect of having a really bad performing car to start off - as in performance wise. It makes top-20 finishes feel that much more of an achievement. I'd just like to be able to adjust my car to get it to at least handle comfortably and not be a wreck waiting to happen.You have a great point though about the AI being a mess on restarts.

At certain tracks, particularly ones where the field spreads out then funnels down into Turn 1 (like Pocono), I dread starting on the inside line. It's basically a guarenteed wreck, because the AI just don't give. They will dive to the bottom and cut you off even if it means causing a wreck - time after time. I'd rather restart up high and try and go round the outside - at least if they force you into the wall that's more recoverable than being side-slammed into a spin mid-pack.

I'm running a g920 and the FFB seems fine to me. I can tell when it's breaking loose and when it's going to push.As far as default setups go all I've noticed is they are extremely tight, which I assume is to make it easier to control.Custom setups are tricky.

Grabbing one off the internet and expecting to run the time you saw isn't the way to go. Everyone has a different feel and driving style. The key to remember is loose is fast. And sometimes you have to slow down to go faster.

Learn what adjustments you are making and why. That way you can set the car up based on what you feel. Corners are sometimes difficult until you find what the problem actually is. Where are you losing speed?

Most will answer on exit, but don't realize that they are attacking the corner too hard on entry which causes it to push from the middle out. Typically the first thing I do is lower the wedge to around 47, and adjust tire pressures to create roll out(Outside tires having more air than the left) because some of the setups have the right sides even or even higher than the left. Dropping the left front psi helps loosen it off the corner and raising the RR loosens the rear end.As far as driving style try not to dump it in as hard as you can and pick the throttle up as soon as you can without upsetting the car. Learn your braking zones or where you need to back off the gas. Remember that any friction used to accelerate or decelerate can't be used to turn meaning if you're on the brakes or the gas it will be more difficult to turn.I'm on Xbox too my gamer tag is getatthisdude, feel free to hit me up I'll help all I can. I appreciate the advice dude, and I might well start from there in future on setups.

Hanger game

I'm on a Thrustmaster TMX and have a fairly smooth driving style, but given how bad the career car is it's possible I'm overdriving somewhat. I still maintain the setups are really tricky in that, with the Pocono example in the OP, even the smallest steering input into the corner sent the car wrecking sideways. It was UNDRIVEABLE, and I've had that several times in career. I was eventually able to work out some kinks in the Phoenix setup, mainly by tweaking brake bias for corner entry. Are you fellas using a wheel?

I am and the feedback thru the t300rs is whats atrocious lol. Hard to judge if im going faster if the car is just upset at any sort of input.

Like the gentleman said 'A lot to be desired'. Being a sim racer, i feel that the FFB and physics are so far off that next years game may improve a lot, but if they dont use this triple A price revenue on whats should be a $20 game to use a new engine and tire setup. We may never have a playable nascar sim again. Which is of course tragic to some of us:/. When you get to Chicagoland and Charlotte, you'll be competitive. I have been running 100% races and running in the top 10. I was fortunate to have won at Sonoma, and Bristol.

Then went on to win at Charlotte, and Chicagoland. Some tracks you're just going to be doo-doo at until the car gets better. Dynasty warriors unleashed forum game.

IRL a lot of guys at the back of the pack drive crappy handling cars, that's why you always see them spinning out hitting the wall, blowing tires. It's not just that they're down on HP, many of them lease engines from Roush/Yates, TRD, or Hendrick, so it really comes down to handling and information sharing among the big teams.