Pikuniku Walkthrough

Pikuniku Walkthrough 9,5/10 2831 reviews

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Welcome to part 3 of our walkthrough of the Pikuniku Adventure Mode! Whilst this game is quite linear, there are still some moments and puzzles that may leave you scratching your head. So, let's get into it and find the golden tooth from the silver frog.

Yes, all the quests have themed name, there is good artwork, they tried. Lords of the waterdeep. It’s just not immersive in the sense, just the gaming sense.Components are nicely done, and an attempt has been made to create an insert which will hold your tokens. Now, I’ve already hinted above how, despite my own satisfaction with the pieces, there’s a demand for shaped meeples to represent mages and their fellows, so your mileage may vary. Lords of Waterdeep ConclusionD&D nuts are not going to find Lords of Waterdeep as lyrically rewarding as a full RPG campaign.

Oops, You Got Captured

There will be a fairly long cutscene here. Once you gain control of your character, simply kick the camera in the top left corner of this room. You'll have another brief cutscene until you can begin plotting your escape. Head to the right and you'll see a vent in the wall just before the door. Enter it. Simply follow these vents to get around the guard and enter the door at the end of this room.

Escape the Volcano

Enter the vent just ahead. You'll see a monitor to the left. Interact with it to turn the fan on. You'll see a lot of these control panels around so keep an eye out for them. Ride up the fan and exit via the next vent you see. Jump across the lights to the right and wait before falling to the far right. You'll see the door below opening and closing. You want to time your drop so you land just when the door closes. Continue to the right when it's safe. Open the door ahead via the control panel. Now you will enter a tall room with several vents and platforms. Start off by entering the grate in the lower right. Turn on the fan to the left and ride up. Skip the first vent you see and enter the second vent above. Jump to the right and fall onto the lower right platform in this room. Activate the fan to the left here. Now exit the vent and fall to the ground again. Enter the vent in the lower right one more time. Now that the fans are on, climb all the way to the top of this ventilation system. At the top, don't go to the right, instead, go to the left for trophy #12.

Once you get the trophy, head to the right and exit the ventilation system. Continue to the right here and you'll see a cutscene with the big boss. Enter the vent and follow this ventilation system to end up under the table with their model city. Head to the right and enter the elevator for the next room.

Pikuniku

You'll enter another cutscene showing the danger of lasers. You'll also see the final trophy of the adventure in the cutscene above. There are still more in the co-op mode to collect so you won't unlock the achievement yet. Go to the right and enter the vent. Turn on the vent to ride up to the upper platform and exit via the right vent. The control panel here will activate the laser directly to your right. Wait for the robot below to be right below it and turn it on. Now fall down to the right and activate this laser to kill the robot to your left. Climb up the platforms and fall down to the left. Shut off the laser to the left and open the door to the right via the control panels. Enter the vent to the right. Turn on the fan via the control panel to the right. At the top, jump to the control panel to the left and activate it. You will see a wall move over the fan on the left side of the room. This will give you access to the next trophy. Jump to the vent in the top right corner. Activate the control panel here to open the door below. Go back into the vent and exit it via the lower left vent. Now that everything is ready, head back to the left. You want to enter the first vent in the room in the lower left corner. Ride up the fan to reach the upper left vent here. Exit it for the trophy.

Now fall down and go all the way to the right, as far as you can, to where the horizontal laser was that you used to kill the robot. Enter the vent here. Ride up the air and use the control panel in the upper left again to open up the platform you moved to reach the trophy. Fall back down and exit this vent the same way you entered. Now go to the left and enter the vent there. Ride up the air one more time to exit via the top right vent. Continue to the right through the door that is now open. Activate the button to raise the platform here. Enter the vent in the top right corner of the room. Roll all the way to the right and you'll ride up a fan. Enter the only vent that you can here for a cutscene where Mr. Sunshine has your friends held as prisoners!

Help the Villagers

Start off by going to the right. Raise the platform by pressing the button. Jump to the top right vent and enter it. Roll to the left to activate the door on the control panel. Exit the vent the same way you had entered. Now roll past the villagers to the left. Push this moving platform to the left so it's centered between both vents above. Raise this platform by pressing the button. Enter the left vent first. Fall down to open both doors via the control panel. Now head all the way to the right and enter the vent after the fan. You'll be back where you entered this room for the last cutscene. Go to the left and climb onto the platform you raised again. This time, enter the top right vent. Fall down and open both the door and the fan via the control panels. Ride up the air to the right and enter the vent to the left at the top. Activate the laser to free the villagers! Now go back in the vent and head to the right. Enter the next vent you see for a room shaped like a backwards S. The middle of this room will have the fifth and final insect, unlocking the Right Under Your Feet Achievement.

Exit this area via the vent in the bottom. Ride up the air to your left and enter the vent at the top. Talk to your friends to the left.

Stop Mr. Sunshine

Simply head to the right and enter the elevator for the next room. This room is really straight forward, you just run to the right, read some dialogue, and enter another elevator at the end. Now move to the right for the final boss battle! This boss as 3 phases.

Phase 1 - The giant robot will have a laser sticking out of the bottom. You can be anywhere here but I suggest heading to either side of the platform and to always be rolling. Once the laser starts to grow bigger, it's time to move away as quickly as possible. The laser will fire and move towards you a bit. Just make sure to roll all the way to the other side of the platform and you'll be safe. After a few failed laser attempts, the laser will go away and a hammer will appear out of either side to knock down a part of the platform, making the area to work with smaller. During this phase, this pattern will repeat 3x. Just survive during this. After 3 attempts, Ernie will make a return appearance! Jump on him to chase down Mr. Sunshine.

Phase 2 - This phase is more straightforward. You're just chasing Mr. Sunshine on an peddle boat. He'll try throwing corn behind him to knock you off your boat, all you have to do is jump over them. Just keep holding right to peddle behind him and jump over the corn until you reach the end.

Phase 3 - The simplest phase, if you even want to call it that, just walk up to Mr. Sunshine and kick him!

With that completed, you have completed Adventure mode and unlocked the Aim for the Stars achievement.

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