Crackdown 3 Review

Crackdown 3 Review 5,9/10 4784 reviews

Crackdown 3 is a classic example of a game that’s greater than the sum of its parts. While the combat can occasionally get too hectic, checkpoints are generous and there’s little penalty for. Feb 15, 2019  Crackdown 3 for Xbox One game reviews & Metacritic score: Stop crime as a super-powered Agent of justice in Crackdown 3's sandbox of mayhem and destruction. Explore the heights of a futuristic city, race through the st.

Crackdown 3 is set in New Providence, a city controlled by Elizabeth Niemand, a dastardly CEO that is enslaving citizens and performing global terrorist attacks. You work your way through the divisions of her company in order to scale the TerraNova tower, the centrepiece of the map that everything revolves around. I tried to scale it at the start with a weak agent, with middling success, but let’s just say it’s not as captivating a prospect as Ganon’s Castle in. Size mattersDespite the fact that New Providence is double the size of Crackdown’s Pacific City, it feels significantly smaller. The environment is cramped but devoid of life, especially for an action game in 2019. Whereas in Crackdown you had gang-controlled islands and locations with a discernible sense of character, in Crackdown 3 there are different icons and goons scattered everywhere and barely any room to breathe, which doubles down on the chaos in its finest moments, but makes it so I can’t creep down the block without my car getting blown to smithereens.Your enemies, the leaders of the various divisions of TerraNova are all immediately interesting, from the robotic jaw of Alois Quist to the decorated enforcer Kuli Ngata.

These characters and their nefarious ambitions are introduced by a suite of gorgeous anime-style cutscenes, but once that’s over, I never saw them again outside of the occasional audio taunt and their corresponding boss battle. More often than not, they appear clad in a mech suit, angry at my mute self for breaking up the party. I fill them full of holes and that’s about it.

Character development is non-existent, despite the interesting premise behind each of these inspired villains, which feels like a waste.The repetition of taking down a leader gets old quick, and this tracks for most of the missions leading up to the showdowns. The most tiresome are those locked to the industry division of TerraNova, which has you dismantling machinery responsible for producing a chemical weapon. Once you wipe out the related targets, the Chimera gas is drained from the main tower, offering a solid bit of consequence to your actions. This is similar to the Hardpoint liberation missions, which, when completed, gave me a civilian militia to help storm enemy forts. These missions sound great in writing, and they would be fun if they offered a semblance of a challenge, but they struggle to do so. Crackdown 3’s missions boil down to a series of solutions: a keypad that you hold LB to hack; a static weak point; or a beefy enemy.

As long as you focus on it and endure some bullets you can get it over with in a minute or two. Check out our essential that will guide you through the must knows before you start playingAs for side content, I was surprised to find that simply landing on a supply point unlocks it, no matter how many difficult enemies are there. I’d pick up a car and lob it off the nearest enforcer, nick his homing rocket and glide off into this distance, grinning with glee.

It’s a hell of a lot of fun to pull off, but overall, Crackdown 3 doesn’t ask a lot of the player, and the house of cards start to fall if you tease the boundaries a bit.The best missions in the game dare to offer you one more layer of difficulty, which involves planting or ejecting a generator to unlock the path to a hackable keypad. Even during the slightly more scripted and bombastic boss battles, the game throws enough checkpoints and supply points at you to ensure you never hit a brick wall. The limitless clones of the agents in Crackdown means it's quite fun to get spanked by a rocket in mid-air, so seeing only the occasional ragdoll when I made a fatal mistake hampered some of the usual comedy.Jax On, Jax OffOne refreshing series of missions were the Propaganda Towers - optional agility tests that had you floating around lasers and shifting platforms to reach the summit of a beacon, which you transform into an inspiring radio station pumping out delightful Terry Crews quotes. Did I mention you can play as Terry Crews?

Final fantasy xv wiki. Unlike EXP, AP can be utilized as soon as you get it to unlock new abilities and boosts on the Ascension boards. However, some hunt targets only show up at night, so it's best to get a handle on the differences of gameplay in both day and night. Get the Analyze skill on the Ascension board as soon as possible. Don't forget to use your AP.

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This is a clever stroke, but, like the villains, Terry, or Commander Jaxon, is sorely underutilized in the main game beyond pure aesthetic value.He doesn’t really chide back at the villains or provide any commentary on the chaos. He pumps out a few cheeky Boomshakalakas every now and then, but I was lucky to hear him over the sound of the chaos I was creating.' Think of Jaxon like a Terry Crews action figure with an automatic drawstring'Think of Jaxon like a Terry Crews action figure with an automatic drawstring. Perhaps this was a commitment to the voiceless protagonists that have headlined prior Crackdown games, but in a world of Arthur Morgans and Kassandras, perhaps giving the player character some personality would have been useful in showing that this is a new and improved Crackdown game, and not just a souped-up reskin of what worked last time.It feels like Crackdown 2.5, and luckily for those of you still interested, what worked then feels even better now. The wonderfully dry narrator is back on form, pumping biting one-liners and obscene encouragement into my ears as I turn one of Niemand’s henchman into mulch. Deja VuThe diamond in the rough of Crackdown has always been its moment to moment gameplay, and in Crackdown 3 it is dangerously addictive. The lock-on shooting is a marked change of pace from modern shooters, and dashing and thrusting through the air, warping my momentum to reach new heights, it has never felt so good to be an agent in a crumbling dystopia.This makes casual exploration heaps of fun, and following the breadcrumbs to more agility orbs is still just as satisfying.

That gorgeous pulsing sonic sting that you hear when you get close to one will bore into your brain and latch on, reminding you of old times. It’s endorphin rush central, and as ever, punting goons into oblivion still totally rules, their hapless bodies leaving behind Crackdown’s caviar: the tasty orbs that give you beefy biceps and better explosive capacity.This time around, each level up doesn’t just offer a statistical upgrade. Sometimes, it’s a new piece of equipment like a bouncy launch pad, a singularity grenade or a new car model. This adds a small amount of variety but it doesn’t exactly feel revolutionary within the established format. I had unlocked 75% of the weapons in Crackdown 3 within my first few hours of play, and was a little disappointed at the arsenal, though some of the unique new weapons like the Graviton Tether and the black hole-creating Oblivion make up for this. Crews the redeemerVehicles control poorly outside of the agency offerings, and driving is still the forgotten skill I had to remember to buff at the end of Crackdown 3. There have been no strides to make it any more alluring than in previous games, which is unfortunate.

I eventually started to wonder why I was bothering with these silly four-wheeled machines when I could watch Terry Crews glide gracefully through the sky with ease.The most unfortunate aspect of of Crackdown 3 is that when you’ve bested the lieutenants and stormed Niemand’s tower, there’s nothing left to do beyond collecting orbs and completing races. I clocked out at just shy of seven hours, and that involved completing the campaign at a leisurely pace over a weekend, with all supply points and side content finished, my Terry Crews action figure looking hench as ever.And unfortunately that completion time won't be much extended by the game's multiplayer - Wrecking Zone. Despite so much going on, it’s perhaps the most boring multiplayer shooter I’ve ever played. Like in the campaign, aiming isn’t a thing - you simply hold down aim and it will lock you on to the nearest enemy. Hold down fire and unless they run behind a wall, your bullets will not miss. There is no skill or strategy involved whatsoever.The new technology Microsoft has implemented - and the core focus behind the Wrecking Zone - is awesome.

Buildings crumble in intense detail, you can explode floors to make enemies fall through, you truly do come in like a wrecking ball. But it would be so much better in a game like say, Battlefield. Using this technology in such a mundane multiplayer experience feels like an absolute waste. It feels like something that would have impressed at the start of this console generation, but fails to entice now. If you are going to pick up Crackdown 3, don’t waste your time with Wrecking Zone.Sure, you can collect every orb and max out your agent, or ramp up the difficulty and run the gauntlet again in co-op, but at the end of the day, it’s a question of value, and whether you can stomach that amount of content for the full price ticket.Yet, if you’ve got Xbox Game Pass, it’s easy to recommend. It’s daft, polished fun, even if it doesn’t push the boat out like it should.Tested on Xbox One.

Crackdown 3
Developer(s)Sumo Digital[a]
Publisher(s)Microsoft Studios
Writer(s)Joseph Staten
Composer(s)Finishing Move Inc.
SeriesCrackdown
EngineUnreal Engine 4[1]
Platform(s)Microsoft Windows
Xbox One
Release15 February 2019
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Crackdown 3 is an action-adventurevideo game developed by Sumo Digital and published by Microsoft Studios for Microsoft Windows and Xbox One. It continues the series nine years after the release of 2010's Xbox 360 video game Crackdown 2. Originally set to be released in 2016, the game was delayed a number of times.[2] The game was released on 15 February 2019 and received mixed reviews from critics, who praised the return of its core features from its predecessors and level of enjoyment, but was also criticized for a lack of innovation and dated design.

Gameplay[edit]

Crackdown 3 retains the core gameplay of Crackdown and Crackdown 2, featuring a number of different organizations controlling the city of New Providence that players need to take down by killing their bosses and Kingpins, destroying their facilities, and destabilizing their infrastructures. Players can use a variety of weapons to achieve this end, from guns to grenades to rocket launchers, as well as their own physical power. Players can also drive any vehicle found in-game. Picking up a new weapon or driving a new vehicle for the first time will add it to the player's collection at any supply point. The game features the 'Skills for Kills' system as found in previous games, in which killing enemies with different tools and finding pickups hidden throughout the city award the player with orbs, which increase the player's core skills – agility, firearms, strength, explosives, and driving. Each time a skill levels up, the player unlocks an additional maneuver or item related to that skill, such as ground-pounding by leveling up strength, or double-jumping by leveling up agility. Agility Orbs, Rooftop Races, Driving Rings, and Road Races are also located throughout the city, all of which will increase the related skill upon collection or completion; Hidden Orbs can be found as well, and will increase all of the player's skills at once.

Different activities are connected to different bosses and underbosses; completing these activities, such as destroying vehicle lockups, liberating monorail stations, and destroying machinery, allows the player to acquire more intel on each boss, and the player may confront a boss once enough intel has been collected. The boss of each branch of TerraNova controls a certain element of defense for the final boss, and killing each of them weakens an aspect of the final boss's fortress. However, causing a certain level of chaos towards one branch of the organization will send more and more reinforcements from that branch as the player's heat level increases, and being at the highest level for too long can result in a city-wide lockdown, forcing the player to kill a certain number of reinforcements to lift it and access their supply points again.

Crackdown 3 features cooperative play in both campaign mode and Keys to the City mode, which allows free roam throughout New Providence.

Crackdown 3: Wrecking Zone[edit]

Another new element to the series is the inclusion of destructible environments in a competitive multiplayer mode, Wrecking Zone, in which nearly the entire map is destructible.[3]

Plot[edit]

Ten years after the events of Crackdown 2, a massive terrorist attack from an unknown source cuts electrical power around the entire world. The Agency is thrust back into action after the attack is traced to the city of New Providence, controlled by the mysterious but sinister corporation TerraNova, led by Elizbeth Niemand; New Providence is the only city that still has power. The player characters - super-powered Agents - are called into the field by Agency Director Charles Goodwin (Michael McConnohie) and led by Commander Isaiah Jaxon (Terry Crews) to drop into New Providence and dismantle Terra Nova any way they can.[4] As Jaxon briefs the agents of their mission, their drop ship is attacked by TerraNova, resulting in the deaths of everyone on board.

Echo, a member of the New Providence rebel group known as the Militia, recovers the remains of one of the agents and regenerates them. Heavily outnumbered by TerraNova’s forces, Echo enlists the agent's help in fighting back by dismantling TerraNova's infrastructure - Logistics, Science, and Enforcement. As the agent fights TerraNova, they discover that the Science branch of TerraNova has been mining a mysterious green mineral called Chimera, which Goodwin deduces is responsible for the power outage - Chimera reportedly consumes electrical power. The agent also investigates the mysterious disappearance of many New Providence citizens, discovering they have been kidnapped by TerraNova in an attempt to brainwash and create an army of genetically enhanced super-soldiers. Audio logs found throughout the game allow the agent to learn the existence of an anonymous client who reportedly paid TerraNova to perform their

Eventually, the agent assaults Elizabeth Niemand's tower and ascends to the top, where they confront Niemand, who is piloting a massive Chimera-powered dragon mech; Neimand states her desire to use the Vitalis project to make herself immortal. The agent destroys the dragon mech, killing Niemand. In the aftermath, Goodwin offers Echo a position at the Agency, which she accepts. An agent's severed arm suspended in a Vitalis tank is then seen as the voice of the anonymous client addresses the agent, stating that the Agency is the next step in the evolution of Chimera.

Development[edit]

The game was announced at Microsoft's press conference at the Electronic Entertainment Expo 2014 in June 2014, as an Xbox One exclusive. While the game was still at an early stage at the time of its reveal, Microsoft's Phil Spencer said that the title came about from talks with Dave Jones who, after leaving Realtime Worlds, joined Cloudgine, a software company that is developing technology allowing game developers to take advantage of cloud computing features. Cloudgine had been previously rumored to be a core part of the Xbox One software, with their software used in a technology demonstration at a Microsoft developer's conference in April 2014, demonstrating the use of cloud computer to speed up the physics modeling and rendering in a fully destructible city environment.[5][6] Spencer revealed that the demo world was the start of this newest Crackdown title, with ability to destroy any part of the city expected to be carried over to the final game.[7] According to Spencer, Cloudgine would help to develop the core engine, while Reagent Games, a studio located in close proximity to Cloudgine also founded by Jones, would develop the gameplay and art assets for the game, with Sumo Digital developing the game's campaign mode and Elbow Rocket (with assistance from Crackdown 2 developers Ruffian Games) developing the multiplayer.[8][7] Microsoft Studios' creative director Ken Lobb asserted that the game would only be called Crackdown instead of Crackdown 3, stating that the game is set in the future of the first game but represents an alternate timeline from what Crackdown 2 provided.[9]

The game was officially revealed as Crackdown 3 during Microsoft's Gamescom 2015 press conference on 4 August 2015. The focus on cloud-powered real time destruction was first demonstrated there, and Jones stated that Microsoft's cloud computing technology provides twenty times more power than playing the game on a single Xbox One console.[10] Because of the game's reliance to Microsoft Azure for destruction engine, the full scale destruction will only be available in the game's online multiplayer modes, while campaign mode, regardless of number of players, will only have access to limited degree of destruction.

In January 2018, Epic Games acquired Cloudgine, and with that, Jones left Reagent to join Epic Games. Polygon reported at the same time that several Reagent programmers also left to go to Epic. During an interview at E3 2018, Microsoft Studio's Matt Booty stated that Sumo Digital was now the principal developer on Crackdown 3.[11] Jones confirmed that in terms of development, Sumo Digital had always been the principal developer for the game; Cloudgine was there to help support cloud computing, with Reagent established as a consulting firm to allow Jones to help Sumo determine the direction to take Crackdown 3. Jones did not believe there was any stumbling blocks due with Cloudgine, Reagent, or himself leaving the development at that point, since they had done what they had needed for cloud computing support, and considered that now, 'it's just the technology stack, it's pretty straightforward' for Sumo to complete. Despite their departures during development, both Cloudgine and Reagent were still credited in the game's packaging and on the end credits.[12]

The game features a Dolby Atmos soundtrack.[13]

Delays[edit]

Crackdown 3 was set to be released worldwide in 2016, which was changed to 7 November 2017 simultaneously with the Xbox One X, but another delay was announced on 16 August 2017, moving the release back to an unspecified Q2/Q3 2018 date.[14] In June 2018, the game was confirmed to be delayed again, pushing back to February 2019.[15]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 54/100[16]
(XONE) 60/100[17]
Review scores
PublicationScore
Destructoid6/10[18]
EGM7/10[19]
Game Informer6/10[20]
Game Revolution[21]
GamesRadar+[22]
Giant Bomb[23]
IGN5/10[24]
PC Gamer (US)60%[25]
VideoGamer.com6/10[26]

Crackdown 3 received 'mixed or average' reviews, according to review aggregatorMetacritic.[16][17]

IGN noted the lack of innovation stating, 'Crackdown 3 delivers on what made the original an enjoyable game, but never much more.'[24]Destructoid was also disappointed with the evolution of the series and wrote, 'Crackdown 3 is a good Crackdown game, which, unfortunately, doesn't mean much anymore. Modern game design has surpassed the Crackdown model by leaps and bounds'.[18]EGMNow wrote of the game, 'It’s a blast when you just feel like zoning out, hunting orbs, jumping across rooftops, and blowing up bad guys' and closed by saying, 'It’s good, solid fun, but it’s not going to completely revolutionize the industry.'[19]

PC Gamer wrote, 'Crackdown 3 comes along 12 years after Crackdown but without 12 years' worth of new ideas to share' and finished by saying, 'It's an OK game that could've been exciting a decade ago.'[25]The Verge referred to Crackdown 3 as 'the Netflix Original of games', by stating: 'You know when there’s a show you really like, but then it dips in quality and eventually gets canceled, and the creators say they want to make a new season someday or maybe a remake, but it’s stuck in production hell for several years, then Netflix or whoever sinks a bunch of money into it, and it eventually gets released and it’s not quite as good as you remember the original, but it’s still pretty entertaining and hey, you’re paying for Netflix anyway so you’re not going to complain about getting it for 'free?' That’s Crackdown 3. It is video game as Netflix Original.'[27]

Ben 'Yahtzee' Croshaw of Zero Punctuation ranked it as the Fourth Blandest Game of 2019.[28]

Notes[edit]

  1. ^Additional work on campaign mode by Reagent Games. Multiplayer mode developed by Elbow Rocket with additional work by Certain Affinity, Cloudgine and Ruffian Games

References[edit]

  1. ^Warman, Dylan (26 May 2017). 'Microsoft's Play Anywhere Bringing Crackdown 3 to PC'. OnlySP. Retrieved 14 July 2017.
  2. ^McWhertor, Michael (2017-08-16). 'Crackdown 3 delayed to 2018'. Polygon. Retrieved 2019-02-19.
  3. ^'Crackdown 3 trailer promises 100 percent destructible environments'. 4 August 2015. Retrieved 20 March 2017.
  4. ^IGN (12 June 2017). '4 Minutes of Crackdown 3 Gameplay - E3 2017' – via YouTube.
  5. ^Narcisse, Evan (2014-04-03). 'Take a Look at How Microsoft Claims the Cloud Will Change Gaming'. Kotaku. Retrieved 12 June 2014.
  6. ^Daws, Ryan (20 May 2014). 'Cloudgine is Microsoft's secret Xbox One sauce'. Developer Tech. Retrieved 2014-06-12.
  7. ^ abTolito, Stephan (12 June 2014). 'The New Crackdown Will Use The Cloud A Lot'. Kotaku. Retrieved 12 June 2014.
  8. ^'Clearing up confusion surrounding Crackdown 3 destruction'.
  9. ^Yin-Poole, Wesley (17 June 2014). 'Don't call Crackdown on Xbox One Crackdown 3'. Eurogamer. Retrieved 17 June 2017.
  10. ^'Crackdown » Age Gate'. Retrieved 20 March 2017.
  11. ^Plante, Chris (20 June 2018). 'Crackdown 3's original co-developer and series creator are no longer on the project'. Polygon. Retrieved 20 June 2018.
  12. ^Taylor, Haydn (28 June 2018). 'Crackdown creator David Jones on what his departure means for the franchise'. GamesIndustry.biz. Retrieved 6 July 2018.
  13. ^https://news.xbox.com/en-us/2017/11/13/xbox-one-x-windows-sonic-dolby-atmos-feature/
  14. ^McWhertor, Michael. 'Crackdown 3 delayed to 2018'. Polygon. Retrieved 16 August 2017.
  15. ^Plante, Chris (6 June 2018), 'Update: Crackdown 3 delayed to February 2019', www.polygon.com, (Update - Thursday, June 7, 7:30pm) : Microsoft - 'Crackdown 3 will be launching in Feb 2019.'
  16. ^ ab'Crackdown 3 for PC Reviews'. Metacritic. Retrieved 15 February 2019.
  17. ^ ab'Crackdown 3 for Xbox One Reviews'. Metacritic. Retrieved 15 February 2019.
  18. ^ abMakedonski, Brett (14 February 2019). 'Review: Crackdown 3'. Destructoid. Retrieved 15 February 2019.
  19. ^ abGoroff, Michael (14 February 2019). 'Crackdown 3 review'. EGMNow. Retrieved 14 February 2019.
  20. ^Cork, Jeff (15 February 2019). 'Crackdown 3 Review - With Great Powers Come Great Predictability'. Game Informer. Retrieved 15 February 2019.
  21. ^Russell, Bradley (14 February 2019). 'Crackdown 3 Review - In Crews control'. Game Revolution. Retrieved 14 February 2019.
  22. ^Oloman, Jordan (14 February 2019). 'Crackdown 3 review: 'Bonkers chaotic fun but also a case of wasted potential''. GamesRadar+. Retrieved 14 February 2019.
  23. ^Gerstmann, Jeff (14 February 2019). 'Crackdown 3 Review'. Giant Bomb. Retrieved 14 February 2019.
  24. ^ abTyrrel, Brandin (17 February 2019). 'Crackdown 3 review'. IGN. Retrieved 18 February 2019.
  25. ^ abBirnbaum, Ian (15 February 2019). 'Crackdown 3 review'. PC Gamer. Retrieved 15 February 2019.
  26. ^Ahern, Colm (14 February 2019). 'Crackdown 3 review'. VideoGamer.com. Retrieved 15 February 2019.
  27. ^https://www.theverge.com/2019/2/14/18224550/crackdown-3-review-xbox-one-pc
  28. ^Croshaw, Ben 'Yahtzee' (1 January 2020). '2019 Best, Worst, and Blandest – Zero Punctuation'. The Escapist. Retrieved 1 January 2020.

External links[edit]

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