Metal Gear Survive Container Locations

Metal Gear Survive Container Locations 7,6/10 9176 reviews

2019-10-16  This category is for all the locations visited throughout the Metal Gear series. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, achievements, and secrets for Metal Gear Survive for Xbox One.

In Metal Gear Survive, you’re tasked with crafting fences, barricades and weapons to defend a location from swarming zombie hordes. Whether you’re securing a warp point, the Digger or your base of operations, you’re almost always defending something.

Learning how to defend efficiently is key to progressing in Metal Gear Survive. Thankfully, we’ve got some strategies for you. This guide will teach you how to defend yourself, your base and your allies in Metal Gear Survive. Use the natural choke points Placing a fence at the end of this stairway makes it impossible for Wanderers to reach you KonamiMetal Gear Survive frequently forces you to outlast a zombie horde, and building a good defense is so important that we already listed it in our.On some missions, you’ll need to survive as enemies swarm the objective. On others, the Wanderers will take designated paths.

No matter where they’re coming from, be sure to close off their entrances with fences, barricades and traps. The Wanderers are dangerous because of their numbers and their speed, not their intelligence. If you put something in their way, they’ll walk into your trap.

Closing off their path gives you an excellent opportunity to save time and strike from a safe distance. Craft defensive units based on your weapon A normal fence with the Attack Penetration perk KonamiA normal fence has the Attack Penetration perk, so you’ll be able to thrust your spear and fire your arrows or guns through them. You can kill crowds of clustered enemies quickly through these penetrable fences.However, if you use a blunt weapon like the sledgehammer or bat, you won’t be able to strike through these fences. But hope is not lost. Instead, use the slightly less efficient, slightly more dangerous barricades. They’re not as tall as fences, and zombies can destroy them quickly. But you can swing over them and hit your enemies.

Just don’t get too close, as you aren’t safe from their damage. Use fire arrows and molotov cocktails One fire arrow can light up multiple Wanderers KonamiIn Metal Gear Survive, like in most zombie fiction, fire is deadly. Flames can ignite your enemies, nearby grass and keep spreading when flaming zombies run into each other.You’ll be able to build molotov cocktails early in the game. We suggest that you always carry the maximum number of these whenever possible.

Molotov cocktails deal massive damage to groups. Throw them at fences to get the horde to back off. If you find yourself getting overwhelmed, molotov cocktails will save your life.Fire arrows are even more powerful than their bottled cousins. While they don’t seem to have the same explosion radius as a cocktail, you can hold dozens of them at once and build them in bulk. Wait for a small group of enemies to gather around a normal fence, then fire a flame arrow.

The arrow will explode on impact and light nearby Wanderers on fire. Your fences may take some damage as the zombies pile up, but you’ll get far more bang for each arrow fired into a group. Place traps in front of fences and barricadesOnce Metal Gear Survive starts to get a bit more serious, you may find yourself with some trap blueprints. You can use items like spinning blades and flame traps to your benefit in lots of different locations. However, some spots are better than others.If you have a stationary trap like the ones mentioned above, consider placing them in front of a barricade or fence you’ve created. These traps usually do damage over time — sometimes constant low damage, sometimes occasional burst damage. Keep the zombies in a location for an extended period of time — like you can with a fence or barricade — and your traps will benefit you.

Use the tools given to you first Complete a nearby Walker Gear mission to make defending the Digger easier KonamiMetal Gear Survive is a management simulator. If you don’t manage your food and drink, you’ll die. If you don’t manage your ammo, you’ll die. If you don’t manage your traps, you’ll die.

As such, you want to conserve as many of your tools as you can. Thankfully, there’s a relatively easy way to do that.As you defend harder and harder locations, they’ll sometimes have useful equipment. At first, this’ll appear as a turret or a mortar scattered around the defense location. But by the end of the game, you’ll be getting full on trap set ups.Instead of panicking and firing your hard farmed bullets into the zombies, use the turret. Instead of throwing the precious molotov you made, use the mortar behind you. If you find a Walker Gear before a mission, you can also bring it in with you, taking advantage of its powerful gun.

Unlocking end gameTo start the true end game section, complete a Wormhole Digger defense in the Base Camp. Start the digger and begin defending. You can then assign soldiers to Base Defense. During Base Defense, try to stay until you earn an 'S' rank to get the best possible rewards, including a Machine Gun Turret recipe. The blue turret is an AI-controlled machine gun that automatically shoots enemies that get close, making it one of the most valuable weapons for future Base Defenses.

Bonus character classesDuring the end game section, you can unlock additional character classes. Go to the green SOS signal on your map and rescue the castaway.

Teleport to Transporter 04 in the FOB map and search northeast in the jungle to recover the castaway. On the path to the castaway, you will encounter new enemies, such as burning Wanderers that cannot be killed. You will also encounter armored Wanderers that are difficult to kill.

Do not try to fight them yet, as it is easier to just run by them. To unlock the new classes, access the final memory board located in a small village north of Ruins 03 in the FOB map. Use the Walker Gear marker located at Ruins 03 to make it easier. The following are the bonus classes:Assault: Close-quarters combat specialist.

Jaeger: Marskman specialist. Medic: First aid and support specialist. Scout: Infiltration and maneavers specialist.Note: You can only set one sub class at a time. After choosing a class, set the skills in the sub class loadout, as you will not be able to use all skills in a sub class at the same time. The only skills that do not need to be added to the loadout are the stat boosts. Fighting powerful creaturesAfter completing the first Base Defense in the end game section, a 'Powerful Creature Detected' special mission type will appear. They are difficult bosses to defeat, but you will get orange loot boxes for defeating them.

It is recommended to first unlock the new character classes and put points into them before fighting the powerful creatures. The following are some of the powerful creatures you can fight and how to defeat them:Big Mouth: The first boss is Level 43. It is a huge T-Rex monster with a large mouth and a side-mounted mini-gun that can quickly kill you without the correct equipment.

Grenades do not damage this boss. To make the fight easier, use the Scout's invisibility ability. Hide behind the fence entrance into the ruins arena, as Big Mouth cannot follow you. Bring a powerful shotgun, heavy arrows, C4, turrets, grenades, and molotovs. When your invisibility drains, run and hide.

Wait for it to come back, then repeat the process until it is defeated.Frostbite: The second boss is Level 50 and only appears after defeating Big Mouth. Frostbite is a flying octopus-like monster that is actually quite a bit easier to defeat than Big Mouth. Use the Scout's invisibility ability to clear the arena of wanderers, then shoot the weakpoint with a sniper rifle. When Frostbite glows orange, shoot the spot with a powerful sniper rifle.

Hit that spot twice to stagger Frostbite, knocking it onto the ground and stunning it. While Frostbite is stunned, rush close and shoot the shotgun into the glowing orange weak point until it recovers. Repeat this process until it is defeated.

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Recipe locationsSearch the indicated location to find the corresponding recipe. Recipes are always found in a large container. You can quietly unlock containers, or smash them open. Return to the workbenches in the Base Camp to craft new recipes. Note: Some recipes can be found earlier than listed, and you can always return to locations later to collect recipes you missed.Burkov Pistol: Chapter 3, Dust Outpost – While hunting the third Memory Board in Chapter 3, you can find the large container.BDU (Upper): Chapter 3, Dust Outpost – In the same outpost as the Burke Pistol, look for a smaller shack with two open doors. There is another container with two blueprints inside.Soviet Beret: Chapter 3, Dust Outpost – In the container with the BDU blueprint.Survival Bow: Chapter 4, Transporter 02 – The container is in the first wormhole outpost.Survival Arrow: Chapter 4, Transporter 02 – In the same container as the Survival Bow.RASP TB-SG Shotgun: Chapter 5, Transporter 02 – South of Transporter 02 is a small compound with a locked metal fence near a vehicle.

Unlock the fence to find the container.12ga Standard Rounds: Chapter 5, Transporter 02 – In the same container with the RASP TB-SG.Heavy Arrow: Chapter 5, Transporter 02 – In the same container with the RASP TB-SG.Tactical BDU (Lower): Chapter 5, Transporter 02 – South of Transporter 02, look for a large area of orange-painted catwalk from Mother Base in the Dust. Star wars: assault team download.